How is SFV if we compare what it offers with other fighting games of this generation?
First we cannot deny its launch content is rather poor compared to other games, in terms of characters, game modes and extra options.
Even in the graphic department while the visuals are good, Capcom doesn’t seem willing to run the extra mile to deliver something great.
Remember the cool cooperative Rival Schools-styled “Cross Arts” we saw in the first footage of Street Fighter x Tekken? They just then said “ah, fuck it” and just used a simple intro animation and then the regular super. Both characters are not even together in screen for one second.
And the stage transitions and special elements (like the soup bowl) they made us believe Street Fighter V would feature? Only in the China stage; then they said “fuck it” and not used them anymore.
I just don’t get it. Games like Tekken, Mortal Kombat, **Killer Instinct **and **Dead or Alive **have impressive stages, team-up techniques, cool stage transition and stage interaction, why Street Fighter V don’t have them?
It’s clear the Capcom/DIMPS team puts most of its effort in creating a well-tuned fighting system and well-balanced characters, but why can’t they offer as much content as other companies, when it comes to the actual material they’re selling full priced.
The only answer it comes to my mind is that they’re cheap and lazy. They’re relying too much in the franchise’s name and fame and then they slack saying “whatever, people’s still buying it anyway”. If it wasn’t for the cinematic story mode that is promised, this could be probably up there with KOF XII for the game with the poorest amount of content in the beginning. Is it right to rely only in the name for selling and not adding considerable content at that price?
Take Mortal Kombat for example. It’s clear **MK9 **had to be a “deluxe” game to makeup for the previous mistakes of the franchise and recover the good name, but with **MKX **they didn’t slacker, it contains a huge amount of material, options and eye candy (Brutalities, interactive stages, for example).
Even Killer Instinct, that is said to be a “budget game” has very cool special effects in the stage and its graphics are no worse than Street Fighter V.
DOA is not exactly the best-selling franchise in the world but they always bring things like stage eye candy and sometimes even complex team-up techniques (that goes for TTT too).
One could argue SFV’s launch title was expensive but we’re eventually getting a lot of material for free… well, the fight money thing to begin with, could be tricky, in the other hand it’s way too expensive for a launch title. It looks like instead of selling you the game and then its update to make you pay twice, Capcom is just asking you to pay for the two games at the same time, it’s more or less the same (and also you would probably have to pay for more DLC eventually), only the launch content is somewhat miserable this time…
Do you think SFV is at the same level of its competitors?