* EX green hand no longer knocks down * Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit * Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks * Range on U2 increased, recovery also increased * - air hit box appears to be smaller, * standing lk hit priority is higher, * x gh still knocks down on counter hit * lariat & k lariat hit priority are stronger, * short jump jumps shorter * cr.lk link is back to 2 frame
im not sure if this is up or not but i thought id post this for anyone who would like to know. if it is already up in the fourms i am sorry.
as for when people land the ex green hand in stead of a knock down your left at +frame advantage so he has a better mixup
“There was a gief player there that was constantly hitting the 5 game win streak limit, so I talked with him for a bit while in line and he really likes the fact that ex green hand does not knock down anymore. This was actually at the first location test for SF4 vanilla and it was a nightmare to deal with, and it’s just as bad now. Because gief doesn’t knock you down and he’s still at +frames, you’re going to have to make an educated guess on what to do next and you don’t have much time. I saw this gief player do ex green hand into either lariat, another green hand, spd or low jab chained into ex green hand. It’s a really strong mixup to have and I don’t understand why people see this as a nerf.” a quote from Keits
ALL INFORMATION IS FROM THE SHORYUKEN WEBSITE. this is just so people can read this information