If you are completely new to fighting games, give Blazeblue: Continuum Shift a try. The new Tutorial Mode “is most perfectly suited to persons unfamiliar with fighting games, persons incapable of performing combos, and infants.” (Quoted from the first lesson “About Beginner Mode”)
Go to the end of the post for the td;lr
Tutorial Class Select
[*]About Beginner Mode - about a new mode added to the game to simplify execution, only relevant to Continuum Shift players who wish to use it
[*]Rules and Moving your Character - covers the rules of this particular game, but many apply to Street Fighter, Capcom vs, Melty, etc. The most important part of this lesson is how to move. In Blazblue, characters can crouch, walk forward and back, dash forward and back, and jump. Most can double jump and air dash (i.e. Marvel vs. Capcom 2, Melty Blood), and one can triple jump.
[*]About Character Attacks - teaches one about normals and the difference of command normals (i.e. :r: :snkb:). Also covers the games “Revolver action” combos, which are similar to magic series combos (as seen in Marvel vs Capcom and Tatsunoko vs Capcom) and target combos (Street Fighter 3 and Street Fighter 4).
[*]About Character Defenses - demonstrates standing and crouching blocking as well as air blocking (like Marvel vs Capcom 2)
About Canceling and Special Attacks - goes over jump canceling (as seen by C. Viper, Ibuki), dash canceling, special attacks and how to cancel into them
About the Heat Gauge - the gauge is similar to the super bar in Street Fighter (and similar bars in other fighting games) and covers the use of meter consuming super moves as well as “rapid cancel” (similar to, but much simpler than FADC). Also teaches counter assualt, but at the most I can’t think about another game that has a similar system (maybe Killer instinct or Mortal Kombat vs DC)
About Defense Techniques - teaches quick wake-up and “teching” throws, also a mechanic similar to parry (Street Fighter 3) and Just Defend (Garou, Neo Geo Battle Coliseum)
Special System Mechanics (Part 1) - Guard Crush, Bursting (Tatsunoko vs Capcom),
Special System Mechanics (Part 2)
[*]Other System Mechanics
About Spacing and Anti-Air - important for any fighting game
About Mix-ups and Wake-up Game - important for any fighting game
[*]Other Powerful Tactics - preventing opponent to use their burst?
[*](Strategies on characters in the game, not particularly relevent to this thread unless Blazeblue: Continuum Shift will be your game)
The Tutorial Mode of Continuum Shift is the most comprehensive teaching tool for fighting games in a fighting game I’ve seen. If one really pays attention to what’s going on, lessons learned can be applied to any fighting game of your choice.