I’m actually not the biggest fighting game or joystick enthusiast, but I’ve heard the community here knows a lot about building custom joysticks and gamepads. I’ve gone through countless gamepads, but I’ve never found one that’s perfect for my needs and just the right size for my hands. The Logitech Dual Action’s thumbsticks have square gates instead of round or octagonal, the USB Sega Saturn controller I got has extremely stiff shoulder buttons and unresponsive X and Y buttons, my 360 Fightpad’s d-pad sometimes gets unresponsive, and every other controller I’ve tried has one little problem or another. That’s why I wanted to build my own, but it’s definitely not as simple as just unscrewing a gamepad, soldering a few doodads in, and closing it back up. I have a design for it in mind, which you should be able to see here if I inserted the image correctly:
It’s pretty clear the basis for it would be a Wii Classic Controller, and visually it’s themed after Megaman X, but I also wanted to make it an amalgam of my favorite parts from several other controllers. I’ll break it down in a list like so:
Body: Shell of a Wii Classic Controller, unless something else would suit it better. Grips shaped like a 360 controller, maybe less pronounced.
D-pad: Either a d-pad from a Saturn controller, or something resembling it. Same size, shape, amount of travel and sensitivity.
Analog sticks: As close to 360 ones as possible- clickable, concave tops, round housings.
Face buttons: Six Fightpad-like buttons (smaller, maybe the size of Saturn’s A, B and C), but with A, B, X and Y arranged in a diamond so that C and Z form a slight curve (I know that’s not how it looks in the picture, but it was a last-minute change).
Option buttons: Same three as the Classic Controller’s Minus, Home and Plus. Also, the red “crystal” would be a button, and have an LED inside to light up when it’s plugged in.
Shoulder buttons: Two pairs, shaped like SNES shoulder buttons, sensitive as 360’s bumpers.
Triggers: As close to 360 triggers as possible.
System: PC primarily, 360/PS3 if possible. Maybe just a 360/PS3 dual-mode and a PC would still interpret it?
I’m aware that having six shoulder buttons in total is kind of excessive, but I did see this one Thrustmaster gamepad which had them like that too, with four buttons and two triggers. Now, I don’t know the first thing about building such a delicate piece of machinery, since the closest thing I’ve ever put together was a desktop PC. All I’m sure of is that it’d require a PCB (possibly even multiple PCBs), the necessary controller parts, lots of wires, an LED, clear red plastic molded to the shapes of the triggers and center crystal, soldering equipment, and probably a bunch of other tools.
If anyone’s interested in helping me out with a project like this, I’d be more than happy to pay you. I understand this sort of stuff can get expensive, but I feel in the long run it’d save me from buying more crappy USB gamepads. Not that I’m saying the Fightpad and Saturn USB pad are crappy, of course.