I’m as stoked as everyone else about MVC3, but there are a few things about it that have been bothering me. The first is the lack of balance. As you’ve probably noticed, characters lie on the ground for much longer than MVC2, allowing the likes of Hulk to connect a Gamma Tsunami even if he’s on the other side of the screen, and I’ve seen him combo a Gamma Crush on Felicia even though it didn’t hit her on the way up. Plus, it looks like Hyper Combos are still possible even after a Aerial Rave knockdown, which makes it seem reasonable that players can also launch opponents into a second aerial rave. This creates an unfair imbalance and long combos will become overly easy to execute. Moreover, the hit detection on some Hyper Combos is way too big. It’s impossible to jump over a Hyper Charging Star now, and Ryu can aim his Shinkuu Hadouken like a Super Optic Blast, making avoiding one impossible. Capcom’s attempt to beef up the moves for this sequel has killed the gameplay balance.
Secondly, I’m worried about the voice acting. Characters now call their partners names when they tag out, which seems cute, but I’m not sure Capcom was planning ahead on this one. Right now we have ten characters available and all their voice acting was recorded for them. But as soon as Capcom adds new characters, they’ll have to call back those voice actors to the studio just so that they can record them calling the new characters names. And if you want to plan even further ahead, assuming Capcom make another sequel with more characters, they’ll have to track down the 30+ voice actors for the exisiting characters, or 60+ if you want to include the japanese seiyuu. It’s more than likely that some of them won’t be available for another session. Capcom obviously didn’t anticipate what a shortcoming name-calling could be.