Okay so here is the thing that I can’t seem to figure out. I have vsync tuned on through the in game graphics options. When I run a benchmark with vsync turned on I get a result of 71-73 fps. I find that weird because what I know of vsync, when it is turned on the framerate can’t run higher than the refresh rate. My monitors refresh rate is only 60hz. I know that vsync is actually running because when I turn it off I get really noticeable tearing.
When I enable triple buffering through D3DOverrider along with the ingame vsync and run the benchmark my framerate is locked at exactly 60 fps. Could someone please explain to me what is going on here.
First- How is it possible that I am getting 73 fps with vsync turned on with a 60 hz monitor?
Second- Why does enabling Triple Buffering w/vsync lock the framerate at 60 fps, while vsync benchmarks at 71-73fps. ?
If it helps I am running the game with a Radeon HD 4850 at my displays native 1920x1200 resolution. When I am actually playing in game the frame stays at 60 fps, I assume that is because I choose the fixed frame rate option.