everyday i open up Steam, i see a Skullgirls update.
i read the changelog and i’m amazed at the attention to detail (not to mention how well documented these changes/new features are).
not only the netcode was tweaked to perfection, but they added a featureset that embarasses the larger, established fighting game developers:
- concurrent matches in a lobby
- rematch button
- myriad of training options (like hitboxes and hitstun representation)
console patches cost in deployment and certification… and companies are typically slow to respond to the customer’s needs.
for example: Ultra drops… with inexplicable crappier netcode, huge oversights (can’t even set training dummy to DWU - an advertised mechanic) etc.
we paid for the game (like idiots that we are) and Capcom makes us sit through this crap until it accumulates enough fixes to deploy a cost-effective patch from their perspective.
this slow and limited support cycle only hurts games and their respective playerbases.
besides, good luck growing the competitive scene without PC hardware sponsors.