Before I mention what is wrong between the console and PC version of Arcade Edition (and yes, something is definitely wrong), i should say there is also something wrong when switching back to the ‘Super’ version on console.
I’ve owned SSF4 on PS3 since it was released. I bought Arcade Edition as a PSN download as soon as it was released. This made some changes to the old characters as well as adding four new ones. Now i’ll explain the problem,
One of the first things I noticed with AE on console was that C.Viper’s heavy Thunder Knuckle could no longer be used twice in a row (where you use it and then use it again before the opponent even hits the ground - a two-hit combo to put it simply). In AE this doesn’t work because the heavy Thunder Knuckle pushes the opponent too far away instead of sending them pretty much straight up in the air (I assume this was one of the listed changes for Arcade Edition?).
Anyway, after a while I decided to go back to the ‘Super’ version of the game as i wanted to check some other changes I had noticed to make sure I wasn’t going mad - I assumed switching the game back to ‘Super’ mode would change all the characters to how they were before AE, but this does not seem to happen - when i switched back to ‘Super’ Viper’s heavy Thunder Knuckle still couldn’t be used twice in a row (it was keeping the AE changes). This made me wonder what the point of having the Super version was.
So that’s the first problem, and here’s the second one,
I’ve just bought the PC version of the Arcade Edition from Steam and would you believe it - Viper’s heavy Thunder Knuckle CAN be used twice in a row again, even though it can’t be on the console version of the same game! It’s as if the PC is running the old Super Street Fighter 4 version of the game (without AE character changes) but obviously it does have the four new characters added.
Could anyone else confirm either of these problems please? Because i feel like i’m going mad - i haven’t noticed any threads specifically about this.
There are other character changes of course - it’s not just Viper’s heavy Thunder Knuckle, but i decided to focus on that move as it’s a pretty clear change and it’s easy to confirm (one way or the other).
Thanks for reading.