So, a lot of use that have been eagerly awaiting Marvel 3 have it, and those who do, who also support the game’s succession or are remotely concerned about its balance, have at least one opposing view on it (at least in my experience, and I know I personally do) - that’s not to say people don’t or aren’t enjoy/enjoying the game, but it’s noteworthy and beneficial to evaluate the game’s current state and its concerns by the players that hold it up.
All that aside, one of the few overarching concerns in this initial phase has/is X-Factor and how insane it can scale along side some already great scaling characters: Chun, Akuma, D.Phoenix, Sent, etc.
So, onto the discussion part of this thread, the problem could lay in the additive gains that XFC grants statically to some of the “problem characters” already stated above, but what of a solution to this?
I was going to bed last night thinking of x2 bounce Akuma combos myself, when I began thinking of the integrity of all the mechanics in the game, and I thought, “Why not. . . just make XFC the same power level across the board, at early mid or late game?”
My biggest qualm with XFC atm is that is grants you a GIGANTIOUSLY huge bonus for getting rolled, and also giving you an opt out for overall bad play (often times resulting in a win if you get even the slightness of openings.) This is just the tip of the ice berg in terms of it as an anti-pattern, but it’s the big red-target concern of many players (rightfully so, mind you) at this stage.
So, my 2 cents: What would be wrong about leveling the playing field even more and granting both players the option to buff up, at a fixed rate, throughout the entire match? No scaling, more responsibility and more reward for actually playing well.
Other thoughts and comments are greatly appreciated.