Motions such as the classic Quarter Circle, Half Circle and dragon punches have been around forever now. Isn’t it about time they were replaced by something easier. Considering this is the age of consoles and d-pads are pretty wank for diagonals, why do developers insist on hard arse motions.
Mortal Kombat got it spot on years ago. Why can’t a fireball in Street Fighter just be Down, Towards + P. And a dragon Punch Towards, Down + Punch. This would solve the biggest problem that plagues pad players, BLISTERS. No more rubbing your thumb back and forth, as if you was trying to wank off the controller. Hell, we could even go 1 step further and add a special move button like smash.
And since I am talking about inputs. Why do we need 6 buttons for Street Fighter still. To be nostalgic? Please. Gimme 1 Punch button and 1 Kick button, which do lots of different attacks depending on the distance between you and your opponent and the direction of the d-pad (basically more command normals)
I would also probably add a jump button in there too. This would free up the “UP” direction on the d-pad, allowing for more options as far as attacks, as well as no more jumps whilst trying to perform 360 moves.
What do changes like this result in. Fewer buttons, easier controls and no more blisters.
Let the revolution begin.