Copy THIS! The Taskmaster thread!

I still say it’s completely unnecessary. Shield skills already goes FAAAAAR if you dash first, the momentum carries over.

Task is so plain already, why make one of his few quirky techniques irrelevant?

his damage was nerfed via them nerfing his combos, I could only get his basic bnb to work, after multiple tries. Other than that theres nothing significantly different, besides his air normals hitstun properties. I didn’t notice a damage nerf, arrows/super seem to be the same, except diag super in the air doesn’t send them flying to the other side, instead it kinda glides them halfway then the super is over. So, theres that and I could otg with arrows fine.

you can’t solo otg into shield skill launch without an assist

I’d rather they just nerf his overall damage, but leave his combos alone. That way people would actually have to learn how to play him.

messing around with taskmaster and found a use for his unblockable against phoenix. Not practical so far but I think it’s something to test out a bit more with certain team setups.

http://www.youtube.com/watch?v=mQnTCJFnIlk
http://www.youtube.com/watch?v=-BNglmj5-4w

The way it works is to make sure task doesn’t hit phoenix with any of his arrows during the THC by XFCing it asap so you can also move about freely and setup the unblockable while phoenix is still push blocking and since it would be your first real hit against her, she won’t be able to push you back at all.

With UMvC3 on the horizon this could still be somewhat useful in baiting your opponent to blow an air XF1 and shut down their options. These THC combinations were just quick examples since I’m sure using screen filling ones will be much more appealing.

The first setup is… Not even real. Consider their ability to double jump on entry.
Second is pretty legit, though. Though it requires four meter and x-factor.

In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.

I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!

Here is a link to the thread blueprint:

You can get an example of what it looks like when filled out here:

You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.

Highest Regards to All,
Karst

task has something that I haven’t seen anyone do yet, so I think I discovered it. I’ll make a video of it sometime next week, but I have been sitting in training mode with task and I still think he has a lot of combo potential we haven’t tapped into.

Sting Master better do some decent damage or have other properties because I don’t see a reason to use it in a combo right now. You can do better damage his BnB into Legion Arrows.

wait till umvc3 don’t let capcom nerf him more

Where’s this info at? :3 If it’s combo related I probably couldn’t guess it. Maybe something with corner super jump cancel up-arrow type stuff? Let us in.

I have the video done its juts I don’t know how useful it is tbh, I’ll be uploading it friday

Does anybody know if the jumping H floating higher change affects it from landing as an instant overhead? I hope the nerf doesn’t mess with any of my fuzzy guard tech.

When I first heard they removed the UDON color alt, I was mad. But DAYUM, they made it look so amazingly badass.

Jumping H still hits overhead. Taskmaster is still going to be very good. Plus, Mighty swing cancel is ridiculous.

HOREEEY SHEET:

Edit:Realised that the videos were posted in the video thread.

The spidey swing cancel will help his zoning game more than anything else now. Tasky will be able to hit every angle he couldnt before.

I also like the hard knockdown on sting master to always nail 2 Legion Arrows after a combo without much fuss. Notice he only scales to 10% instead of 20% now on his normals and specials.

Don’t know if it’s been mentioned, but vertical arrows otg when you’re standing right next to your opponent. You can cancel to super and everything. Tried it with fully charged arrows. It seems hard to hit sometimes, but i think it could be useful.

Guys we dont have Re-lunch combos but we still have diagonal super on vertical re-lunch for the ending

tried that combo out he was doing in the video. not the easiest thing to do. the beginning is very tight.

also taskmaster can still do this combo, though with some altering. with 1 meter 1 assist to help me relaunch I was getting 800K, give or take because of mashing. can probably be improved. http://www.youtube.com/watch?v=7kvTW6uTCrQ

Taskmaster can also still do this http://www.youtube.com/watch?v=gj1AZEh7rOk

edit: so I was wrong about that new combo. its actually really easy to do if theres a space between you and your opponent when you spidey swing. basically you need to hit them with the later frames of the swing in order to end your recovery sooner. an easy example would be if you were to poke them with crM at the range you should be using it and then go into sH Spidey swing.

Glad to hear that some of the old tech (even though that combos a little less then a month old) still holds up and the new things seem to be developing better then expected. Honzo you said that the self relaunch is still possible by using m instead of H di you mean using J.m instead of J.Hp before the j.S and then relaunch?