Cost for going Crouch to Stand ( & vise versa )?


#1

Hey all,

This is a pretty basic question, but I don’t feel like I have a solid understanding of it yet. Here’s what I am wondering: is there a Frame cost when your Character transitions from Standing to Crouch, and then Crouch to Stand? I can see that there is a short animation, but does that actually take up Frames for input?

Really what I’m wondering is this: suppose I am crouching. Should I favor moves that start from a crouching position to avoid delay, or do I “instantly pop up” to standing when I execute the move?

Thanks for any advice!