So I was in the lab, labbing things as I usually do, and I noticed that the hit stun off of counter hit cl.mp is crazy, allowing for some pretty interesting combos such as:
CH cl.mp>cr.hp>EX Dankukyaku = 278 dmg/485 stun
CH cl.mp>cr.hp>EX Gadouken>FADC>U1 = 549 dmg/405 stun
or if you have good execution…
CH cl.mp>U1 = 454 dmg/125stun
CH cl.mp>hp Koryuken>FADC>U2 = 438 dmg/ 325 stun
CH cl.mp >cr.hp>Gadouken>FADC>cr.mk>EX Dankukyaku = 356 dmg/ 595 stun
I don’t know if this is old news, or if it’s completely impractical. Does anybody know any good cl.mp counterhit setups?