Far s. MP no longer cancelable into anything besides his FP chain
-Will put a stop to near endless s. MP > shoulder pressure/meter build against characters like 'Sim. Right now this normal is like Sagat’s vanilla s. LK against Claw. Except Sagat couldn’t get on top of you as easily as Yun could (and that wasn’t his game plan to begin with in most match-ups).
Upkicks no longer hit crouchers (like it was in 3S).
-This will prevent Yun from hitting his link combos into upkicks on smaller characters, which will force him to use lunge punch and give up some of the positioning that his upkicks would normally give for ambiguous cross-up divekicks.
-Also allows other characters to pressure Yun more safely on wake-up since you’d be able to duck it with crouch meaties like you could in 3rd Strike.
Longer start-up time on EX lunge punch
-Right now, it’s basically the full-screen equivalent of Abel’s f. MK. and the risk is near non-existent on it since the worst that’ll happen is you get jabbed or DPed out of it if your opponent reads well and has quick enough reactions. Either that or make it -frames on block.
Yun’s broken tier, but he’s not as bad as most people say he is. He’s got a few hard match-ups, and he’s not unbeatable by any means. His risk/reward is just a bit too skewed in one direction.