Hey guys, I’ve been on a quest lately to try and use every move and tool cody has and while i found that most of his command normals and normals have great frame advantage for you to keep on the pressure and frame trap city with all day, i saw (long ago, and as most of you my know) that cr.mk has the biggest frame disadvantage out of his normals. -6 on block and -3 on hit.
Yes, i know that this is when it is right in front of the opponent, so if one spaces it right it wont be as bad. But what i really want to know is, IF cody uses cr.mk and connects (either hit or block) with it at the end of the hit and active frame, will cody be left at a positive or negative frame? I mean, even if it will be better than -6 and -3 when spaced right, it’s still bad to use if it leaves you at negative right?
tl;dr: what exactly is the frame after cody hits, or makes them block, with his cr.mk at the furthest possible distance? Is it possible to keep on the pressure with it if spaced right?