Imagine this scenario:
Vs Adon: HK Gekiro (Head Level), whiff Hk gekiro, mantis j.attack (safe jump, hits front) OR crane j.mk(safe jump, hits cross).
There’s something that has been bothering me with Gen since forever. We don’t really get the full benefits from the crane version; if we change stance mid air, it’ll lose it’s safe jump properties. If we don’t, we don’t have enough time to confirm the hit/block j.mk and change stance for a proper combo, we are left with the poor choices of weak sauce s.lp, cr.lk xx normal juggle combo or risk ourselves and change stance for better damage.
Also, crane jump attacks are pretty vulnerable to backdashes, no? Can’t really OS them safely with something more powerfull than cr.mp.
How are you guys dealing with this type of situation? I wish they could fix this air stance change glitch already, or at least give more block/hitstun for crane j.mk or something.