I’ll draw my own frames and code the hit detection engine. I’ll have said game LAN enabled later on.But first I need to know what I should do and shouldn’t do from a fighting game design stand point. There will be updates on characters that are unbalenced or overbalenced based on high level play. There will be a seeding system to separate the novices from high level play. I still need to find out how to keep out hackers and shadowmodders.
What are some design aspects as far as fighting games go are bland,useless, or counterproductive?
What are some design aspects in fighting games that are innovative,practical at high level play, and fun?