Crossing Up?

ken

#1

I’ve got most of Ken’s basics down, and I do fine during foot games, but I suck at crossup combos. I can only rarely land the daigo crossup combo - do you guys have any tips so that I can actually land the 2nd hit :x


#2

What the hell is the daigo cross up combo?

Just cross them up, and then hit MP xx FP xx srk


#3

dude i hate that !!

abuse crossups on wake ups …

that made me get confused by those ken jerks …


#4

I don’t know what exactly is wrong, but for example that combo - j. mk isn’t comboing into mp :frowning:

and mb I don’t think daigo’s infamous for a crossup; I meant j. MK, c. MK xx shoryuken xx SA3

[edit] after practicing a bit, I’m still not completely sure what I exactly need to do to successfully do a crossup combo, but it seems as though i need to be a certain distance away so that j. MK connects late - tips are still appreciated


#5

u prolly j.MK’ed too early, so they recovered after u land.


#6

If you’re having probs, look at where Ken hits with his leg on the cross up. This is the location that you want to touch as your opponent is getting up.


#7

What about his HK cross up?


#8

Not usefull, his MK has 2 offensive regions, which are both his legs, HK has only one offensive point which is his foot.


#9

can someone post some good ways to set up a cross up?

I can see, after a:
forward throw
neutral throw
dragon

that’s it. Can’t really think of any others.


#10

omglolcross-up-hurricane-kick>*


#11

What’s the point in super cancelling the fierce dp into SAIII? SAIII isn’t that strong so supercancelling weakens it right? I forgot the percentage it reduces but it’s not a tiny bit. Just stick to j.mk, cr.mk XX SAIII. It’s easy.


#12

hp shoryuken is his only shoryuken besides ex that has invincibility, use it on wakeup xx super so the opponent cant quickstand, which gives you hella advantage


#13

I thought none of them had invincibility, except for the fist on each strength. I think the best srk to cancel is strong, but i could be wrong.


#14

ken should almost never cancel fierce dp into saIII. damage wise, it’s a mess.


#15

I think after Shippu would be good too, cause after the Shippu land, Ken can super jump on the enemy for an ambiguous crossup.


#16

Not completely true.


#17

Erm, I was angry at this Hugo one time and when I started a rush I did crossup mk, mp hp srk xx sa3 and all of it landed, after a couple of days I tried it again and my srk won’t keep the guy grounded during sa3, what the heck?


#18

hugo was probably crouching the first time


#19

Thanks, will try :tup:


#20

it does less damage then without the shoryuken :wink: i would do a fireball instead or just cancel into superafter mp,hp