Crush, Kill, DESTROY! The Urien Combo Thread

urien

#41

That’s because initial V-Trigger activation applies 10% scaling. So if you do, say, s.HP to 1st Aegis, it’ll hit for 80%, while the 2nd one will hit for 90% since it doesn’t have the freeze.

Made a combo video:
https://www.youtube.com/watch?v=oiiCywOUAYY


#42

[quote=“Doopliss, post:41, topic:180202”]

That’s because initial V-Trigger activation applies 10% scaling. So if you do, say, s.HP to 1st Aegis, it’ll hit for 80%, while the 2nd one will hit for 90% since it doesn’t have the freeze.

Made a combo video:

[/quote]

[quote=“Doopliss, post:41, topic:180202”]

That’s because initial V-Trigger activation applies 10% scaling. So if you do, say, s.HP to 1st Aegis, it’ll hit for 80%, while the 2nd one will hit for 90% since it doesn’t have the freeze.

Made a combo video:

[/quote]

Ahh okay! Thanks for the knowledge drop.


#43

Is it me or did they reduce the distance traveled via Urien’s EX Headbutt?


#44

Correct. It goes the distance of his Light version as opposed to his medium I think it was in 1.07.


#45

If you use V-skill then EX headbutt gets its old range again.


#46

can’t you cr.mk -> aegis?


#47

What’s the optimal meterless HP crush counter combo? What about with 1 bar?


#48

I’m doing this:

St.Hp (CC) dash, Cr.Hp, HP fireball, HK Chariot. For a bar I haven’t found anything just yet.


#49

@soncis
can’t you cr.mk -> aegis?
yes you can do it and thats all i know

@LurkBrian how about this one i used a lot in the beta urien still works

St.Hp (CC) dash, St.Mp St.Lp xx Ex tackle (1 Hit) xx VT Fill the blank in here Have fun


#50

If you’re gonna use VT, it’s probably better to just do f.MP xx HP as a starter or something. I used this sequence in my CV; should work in this situation, if f.MP is fast enough to combo after uncharged s.HP after a dash, which I’m not sure about (If it’s not, just use a medium into VT and continue from there, or a medium into EX Orb):

CC s.HP, dash, f.MP xx HP xx VT, LP headbutt, (microwalk forward) charged s.HK, c.HP, ender of choice.


#51

Messing around with him, might give him some lab work.

How about w/ VT
CC s.HP, b.HK xx VT MP, f.MP, cr.HP xx H.Fireball, H.Tackle


#52

That produces 362 damage/545 stun. Can anyone else beat that using no meter?


#53

1 meter, 2 VT combo: 382 damage/ 560 stun

CC S HP, B hk, VT1, mp, fmp, cr.mp x ex fb x VT2, mp, fmp, cr hp, hp fb, hk tackle.


#54

why come your meterless combo have ex fireball in it


#55

Realized after the fact. Edited


#56

That’s fully charged CC, right?


#57

Tried it both non charged and charged. Works either way.


#58

Sorry, I meant the damage values. Spent 10 doing that combo but I was unable to break 370.


#59

St.hp CC dash cr.hp xx h fireball>h tackle or ex tackle or h tackle xx super is going to be your best bet IMO.

You can autopilot the starter up to the h fireball then look at your resources and confirm what you want to end with. As an example if you have super then just tack on a h tackle xx super (516) if you don’t have super but have at least 1 meter you can just ex tackle (342), if you have no meter at all you can just h tackle (300)

If you have one meter and v trigger then you can ex tackle xx v trigger.

It all starts with sthp CC dash cr.hp xx h fireball and all variants lead to good oki save for super.


#60

It’s probably better to just raw activate VT after the HP fireball. You lose so much damage on your EX tackle by cancelling it into VT.