okay, i guess a lot of people are going to eat me up for this thread because of the hate for cc’s. but please, i mean no harm, so please don’t hit the neg rep button yet, hehe.
seeing that super sf4 is coming some guys i know really wishes for for bison to get to get a custom combo ultra. seeing the track record of custom comboes becoming overpowered after a while, i wonder if there could be a way to clean them up and become something that doesn’t kick the game’s ass and become overpowered in the long run?
reading what the guys over at the marvel forums say about their infinites’ usefullness, i came across one point where one guy said that they’re a lot about spacing yourself and getting the opponent where you want them rather than just killing them off. this i found a little interesting and i kept thinking about if the custom comboes should be designed to have more focus on the spacing and placement of opponents rather than just raw damage. what if custom comboes had a set amount of damage and stun and after you had exceeded that limit the damage scaling would kick in really hard and it the hits afterwards would be useless for damage but really be more about placing your opponent at a disadvantegious position ( i don’t think i spelled that correctly).
although i know the removal of raw damage would really nullify the original intentions of custom comboes in general, i think it would be cool to see it taking a little different direction than what we’re used to. but to be a little honest though, painting the fence is a fun cc though, hehe.
what do you think? could we really clean them up or don’t they have the potential to be anything other than just annoying and stupid?