jump straight up is homosexual tactic that does nothing.
the guy ur describing sounds A LOT liek me and the good players where i live. i for one, when i do use shotos, just fireball, and uppercut ur ass when u jump. i’ll do 2-3 fireballs upclose, knowing that u’ll block them. i’ll do fireballs far away knowing that u’ll jump/roll/do nothing special. Now i can’t really recommend tactics against this style of play since i hardly loose (not being arrogant, just realistic). Here is my thoughts on recommendations so far:
EX Rog: he seems like a good choice at first, but when ur playing a good player, u’ll start getting hurt soon. Since any good player know that EX-Rog can abuse the jab rush, he will develop an uncanny ability to read when ur gonna do that move. Ken jab SRK will fuck that shit up. If he reads u right, u lose lotta life if he gotz da METER, if not, he loses like 5-7% or whatever it does. Second, fireballs own random rushes for free. Rog just does NOT have many options against fb’s except lucky roll (most cases, he will just get stalemated, and do nothing out of the roll, or worse, get hit by some shorts leading to more damage). His jumping fierce is good against fb’s when ur closer. They lead to good damage (c. jabx2, jab rush punch).
Guile: Guile once again seems like a good choice, but he suffers big time from his predictability. Once he gets the presure game going, u start reading him after a few rounds. We all know Guile players abuse the shit out of c. rh’s, s. rh’s, and sobat’s after blocked sonic booms. SO jab SRK that shit. Worst thing that can happen to you is c. forward; worst thing that can happen to him is he gets jab SRK’ed, then super (with Ken). WIth ryu, he is not as dangerous. But Ryu has more dangerous and safer super options. After blocking a sonic boom, and you predict a poke coming, LVL3 Hurricane that shit. Watch Guile cringe in pain. Anyway, a VERY useful tool against Guile players is FB’s. Match his sonic booms with fb’s, i gaurantee he can NOT keep up. Also, his hand will start to hurt SOON if he tries becaues playing an aggressive or very turtling charge character requires STRONG hands. Trust me i know this from having huge streaks with EX Rog and Remy in 3S.
Dhalsim: Dhalsim is pretty damn effective against most shotos. But he gets owned for free AGAIN in the poking game. Jab SRK’s kill limbs faast, while all that ken and ryu have to worry about is a hard kick from a Ratio1. Second, Dhalsim has NO wakeup, so once u knock his bitch ass down, its over for him. Even his lvl2 anti-air super gets owned by stupid jumpin shit. He gets pressured WAY to easily upclose. Jumping jabs/shorts also own him hard. ANd since he’s such a bitch upclose, he starts to turtle, since he has no “get off me pokes”. This leads to him gettin owned by throws, tick throws, dash throws, empty jump in throws, whiff throws…etc. Also, since his kicks and punches are long range but SLOOOW, ken or ryu have NO problem advancing on him just by rolling. Remember, they may eat a few Ratio1 kicks on the way there, but once they get in on him, its game over for him.
Nak: I don’t use her at all, and nobody that still plays the game does so either. SHe’s an overrated character IMO, and Guile/Ken/Ryu are better characters. Yes she has fucked up crossup, yes she does have easy damaging bread and butter combo and yes she does have fucking annoying air game if played right, but she takes damage like a bitch, and her j. short gets owned by fierce Ryu SRK and DEEP jab Ken SRK. The best thing she’s got against shotos bros is that they can’t deal with her crossup unless u train urself to do backwards SRK’s (which destroy her crossup) or u just roll.