my blanka’s pretty good. here are some of the things i do to annoy/win. i play blanka in c-groove and n-groove
GENERAL TACTICS
cross up mk, electricity
c.lk/c.wp, c.hp, slide for a “poking string”
run s.mp, run s.wp, run s.wp, run s.mp for pressure
to trick your opponent and fake him out
whiff c.lk x 2, whiff c.mk x 2, then throw out a ball or superball
versus a player who likes to get close and throw a lot, mash s.fp like 3 times when hes close to u. s.fp is an awesome counterhit attack
a trick is to roll, then leap and throw
or run and leap, and throw
i sometimes do, crossup mk, c.lk, s.lp, c.lk (cancel into leap), throw
short jump RH, c.lk, c.hp, slide
c.lk, c.lk, c.mk, (hop back) for pressure and safety
jumping/short jump straight up fierce for anti air
also… sometimes after crossup mk, c.lk, then walk up throw. people don’t expect tick throws from blanka to work for some reason, and as such, it works especially well
COMBO’S
c.mk - ball/superball
(close) c.hp - superball
(close) c.mp - superball
deep mk, c.wk, s.wp, fierce ball
can someone tell me how to roll cancel electricity?
edit: i’ve seen a blanka use close s.mp (head butt) cancel into hop and throw before, but i have problems finding the opportunity or the right way to do it, problem with my distancing/timing maybe