Hey folks, I want to hear the various strategies and grooves you use honda in… I almost exclusively use him in c-groove, either ratio 1 or 2.
Here’s a few things:
Headbutt: as you should all know, the jab version has shoryuken-like invincibility. Some startup causes problems using jab headbutt to counter poking characters. this is his best anti-air, except it doesn’t hit crossovers.
flying butt smash: forward and roundhouse versions have a lot of lag, and can be punished like mad… but these versions can also be used for crossing over on your opponent’s wakeup, which is what i do sometimes to mix it up. short version is also quite invincible, i’ve gone through level 3 supers and stuffed dragon punches. fairly safe if blocked, not completely.
his best pokes:
standing or crouching strong punch, don’t see a difference between them in terms of priority, but these moves are great pokes.
towards+roundhouse, a cool trip move with good recovery. A great alternative to low-fierce (horrible lag on that move) and good range, I use a meaty one on my opponent’s wakeup sometimes, it is very good for mixing things up.
crouching forward (2 hits): high priority, cancellable into super, and like terry’s 2-hit fierce, you have a lot of time to cancel it (provided you’re charging)
crossover forward: he’s flying, this move has great crossover properties, but poor air-air priority. i usually go for a combo:
crossup forward, c.forward (2 hits), XX level 2 super XX fierce headbutt
lets not forget that hundred-hand-slap is a great move to throw out once in a while.
j.roundhouse, also a great move, I usually use it while jumping backwards, it gives a higher probability that your opponent will be in the right spot to be hit. This does tons of damage as far as normal moves go.
I usually wait for an opening, then I fierce-headbutt to get close to the enemy, then I start a poking battle with strong and crossover forward, throwing in hundred-hand-slaps and you can even throw in a level 1 - 2 super for poking, if you guess wrong, you are safe.
Level 3 headbutt super: this crazy crazy super has high (extremely high) invincibility the whole time he’s flying. This super EATS FIREBALLS (not like blanka’s flying electricity super, which passes through fireballs) HONDA IS SO HUNGRY, he ACTUALLY EATS THE FIREBALLS. they just poof away, which looks very cool.
you can punish any fireball with the exception of probably sonic boom from near-full screen away. you need to anticipate a little, though. if you THINK your opponent will fireball, wait for it, then just forward-back-forward-fierce that shit and super his ass.
I’m interested to hear other honda strategies, especially other than “i wait for my opponent to jump, then I hit jab headbutt!”