I’m not exactly a newbie to CvS2, but I am pretty terrible at it, so I figure that’s just as good.
I’m trying to give my K-Cammy punishment/offense more teeth by learning combos into super, but the only one I can hit so far with consistency is close/far fierce (link) Level 3 Spin Drive Smasher, which is braindead easy to begin with. The two combos mentioned in the topic really seem to be eluding me, however.
I’m not sure whether it’s that I’m doing the motion too fast (or too slow?), or drumming too few (or too many?) kick buttons, or whether I need to pre-roll 1 QCF before the HK, or what. Input Display is garbage in CvS2 training mode is garbage (yeah, it’s really helpful to only be able to see 10 input icons when I’m flooding the buffer with drummed buttons…), so that doesn’t really help me at all, except for telling me when I REALLY screw up and get an up-forward in there for thrashing too hard. (I don’t get too many of those, as I try to roll the motion as gently as possible.)
For c. MK xx super, I’ve been holding down MK to avoid negative edge, but I guess the cancel window must be narrow as hell. I’m not sure whether it’s the motion being rolled too slow or just crappy speed/timing on my button drumming (I press and hold MK with my middle finger, and drum HK~LK [poorly] with my ring and index fingers). Either I don’t get the cancel, or I hit the buttons too soon and get c. MK xx LK/HK Spiral Arrow (or really drop the ball and get negative edge MK Spiral Arrow). If I try doing it really fast, without even hit-confirming (dumb, I know), usually all I get for my trouble is kara-cancelled c. MK xx some version of Spiral Arrow.
For s. HK xx super I basically try to do it the way I do close fierce, link super, only faster. I start from neutral, hit HK with my ring finger, immediately start rolling the two qcfs, and drum MK~LK (usually twice) with my middle/index fingers. I’ve only gotten the cancel ONCE, by accident, and since Input Display only shows me the tail end of the motion, I have no idea what I did right. I’ve tried pressing and holding HK while rolling the super and drumming the buttons, but I doubt that’s making any difference. I’ve also tried pre-rolling 1 qcf and seeing if I could just miss the press window to get HK Spiral Arrow, but that seems like it’ll hurt more than it will help.
For the record, my standard joystick grip is as follows: stick in my lap (sitting upright, feet on floor), index/middle/ring fingers rested on top of LP/MP/HP, thumb rested on top of LK. I hold the stick top between my thumb and index/middle fingers, with my other two fingers curled outside at the base. I move the stick by way of my fingers rather than my wrist (I’m not a total spaz), and I press both punches and kicks with my index/middle/ring fingers (I only use my thumb for LK if I need to do, like, really fast run-up c. LKs).
This is all being attempted on a PS3 MadCatz SF4 SE stick, all stock parts. (I’m playing CvS2 by way of PS2 emulator.)
If you need anything else to go on, please let me know.