I just started playing around with A-groove Hibiki…She’s a goddess. Her combo takes some practice and is kinda tricky to do, but it’ll be worth it.
Hibiki is definetly a turtle character. The basic stuff should be common knowledge: standing fierce for anti-air, crouching jab, standing strong, crouching strong are all great pokes. Jumping strong or roundhouse are probobly her best jump ins. Roundhouse also crosses up. Bread and butter: crouching short x3, crouching jab, QCF+Jab or Strong. (Some characters can hit you even if this connects…check the knowledge base) If you’re really close and you get it to hit, you can do standing close roundhouse cancel into QCF+Fierce for a knockdown. If you land the QCB+P move and you cross over, IMMEDIATELY/ALWAYS go for either the QCF+fierce move or her super if you wanna get flashy. (She only can do one super in A-groove…So it shouldn’t be hard to figure out which one)
Basic CC: activate, (crouching fiercex3, QCB+Jab), repeat till meter’s about out, crouching roundhouse, super.
For more damage…After doing the 3 fierces and QCB+Jab, you can then put in a lot of jabs (I can’t remember exactly how much), fierce, then QCB+Jab and repeat to get more hit count.
Other CC: activate, (close standing roundhouse, QCB+Strong) repeat till meter’s about out, super.
Another ground CC. Can only be done at close range and out of the corner.
Activate of counter is pretty sweet. Not only can you almost quarentee a custom off a counter, but it’s long, somewhat flashy, easy, and will piss your opponent off.
Counter CC: Counter move, activate, QCB+Jab till corner, standing fiercies until meter is about out (See if you can get it to be a normal standing fierce, not a close one) then super. Easy, quarenteed damage if you can land a counter. That’s what makes A-Hibiki so dangerous: She can sit on her meter the whole match, and just wait for that counter and unload the quarenteed damage.