Finally, a Mai thread. I was wondering how long it would take before one was started…
“some things to say:
most people think (I used to as well) Mai’s far standing HP is her best anti air. I just found today her standing LK actually works even better (even though it might not be as much damage). higher priority and can beat more moves (as well as more angles jump ins). also it doesn’t ‘transform’ into another move when close, making it more reliable.”
I’ll have to try out standing lk even more…I knew it worked as an aa, but I never felt comfortable enough with it to seriously give it a shot (especially against the likes of Sagat, Vega, etc.).
Don’t forget, for aa’s, she also has the ryu en bu and her up/down kick charge [the Sun Fire Samba]. I use ryu en bu occasionally only for shallow jumps [you must space it correctly], and the SFS might be a good alternative to the fp when someone is jumping close to you (and you risk getting the wrong fp). It’s also nice for punishing the occasional stupid poke, since people tend to forget she has that move.
Has anybody succesfully used the SFS to defend against cross-ups?
“question: any good regular combos for her? i usually use jump in HK, cr.HP -> ryu en bu (flame move). 4 hits if the jump in is deep, 3 otherwise. pretty nice damage i think. if cr.HP is blocked i cancel into HP fan instead, to prevent punishment. (blocked ryu en bu gets punished bad)”
Standing Fierce into Ryu en bu [a jab version of the ryu en bu will push them farther away, but the fan is still safer by far]. If you’re just looking for a bit of variety, standing fierce into roundhouse deadly ninja bees aint bad. Of course, you will be slaughtered like a pig if this is blocked. Jumping roundhouse into air super. You can also do a far away fierce (her aa fp) into her fan super.
“also is there any use for her air super? to be honest i just remembered she has an air super today… never used it since the first day.”
Yes. Good for punishing AA. I use it all the time. You’re not the only one who forgets she has that attack. And takes damn good damage if roundhouse then level three. [Just screwing around in training, with a enraged Mai in K, it takes 6850 hit points from Kyo…]
“as for pokes, standing fp and rh are pretty good pokes. i use fp all the time. i abuse the hell out of it.”
I use aa fp as a poke and her standing roundhouse…both occassionally. They don’t feel that safe to me. Though perhaps I’m underestimating them. Standing jab is a decent poke, crouching strong is a better one since it’s bufferable into fan.
Oh yeah, jumping short and jab rock. Use those.
Anybody got any good links with Mai? I wouldn’t mind a link or two that would help me put pressure on my opponent, but everything I’ve been able to think of so far is shitte…(cr. jab, jab, short; or some lame variation.)