Not sure if this warrents a new topic, but I wasn’t finding a direct answer.
In the SF4 threads, we have a full breakdown of damage scaling, for example 3rd hit does 90%, 4th hit 80%, etc.
I remember reading about 3rd strike scaling before, but is there an exact percentage formula applied to 3rd strike? I’m sure there is haha, just wondering if anyone knew how much the scaling was.
Reason I’m asking is because I notice myself dropping combos sometimes with Oro, particularly at the end of an ex-tengu juggle. At that point, it’s already 30-40 hits.
The combo ender that I’ve grown accustomed to using is close MP MK stomp x2 into MP upper.
I’ve watched a few videos where players opt for one MP MKstomp into the MP upper, or even MP super jump neutral HK.
The damage difference at that point is probably only between 1 and 10 points honestly, and if I keep dropping them I’d rather go safer and just do one juggle into MP upper, but every single damage point counts I suppose. There are a few variations to the simple enders, just trying to figure out which is the most reliable and efficient.
I don’t expect TOO many Oro experts, but for those who know Oro or are familiar with his game, just fishing for a few opinions.
Of course, the damage scaling applies in general. I don’t have my PS2 3rd strike anymore, so no training mode to figure this out.
edit Ah… and forgot about the whole scaling when health begins to dip, which I’m sure plays a huge part in this equation as well. Lol