Any changes you find to Dante in Ultimate please post them here so they are easier to find. I’ll keep this post updated as new info is found.
Slight hitbox nerf st.:l: harder to anti-air
Likely hitbox nerf on st.. No longer seems to hit near Dante’s feet
Hitbox nerf on st.:h:. Vertical range has been decreased a lot
Smaller hitbox on :qcf::l: divekick
The inputs for all of Dante’s rekkas have been changed
Examples:Hammer is now done with J.:qcf::l:,:l:. (use to be J.:qcf::l::qcf::l:)
Beehive is now :dp:, ( was :dp:, :dp:)
Hammer lost its invincibility
Dante can triple jump during Devil Trigger
Dante can now double dash during Devil Trigger
Dante can build meter during Devil Trigger (To Be Confirmed) [Hopefully it is :D]
:f::h: BC Volcano BnB still works but the timing is tighter.
:df::h::h::h: xx :f::h: (Stinger) wallbounce in corner is a bit higher than it used to be. Bold Move j.:s: seemed to almost always cross up.
j.S/Hammer BnB requires instant Volcano after the knockdown for the airplay, j.:h:, land :h: to combo, and even then it’s very tight. If you delay the Volcano even a moment, it won’t work due to the hitstun deterioration timer.
After a long combo you can no longer end with Beehive into Jetstream they fall out during Jetstream
Overall Dante does less damage
People would contributed: Sycho, Lowhighkang. Richard Nguyen, XplosionFish