Well, no one is making a hard declaration yet, I said “I have a sneaking suspicion”. That said, being able to combo into a level 2 isn’t a huge asset when the goal of most level 2’s is to hit as many characters as possible; characters of a similar sort like Heihachi and Raiden have level 2’s that offer way more flexibility and more opportunities for landing multiple kills. It’s not a terrible level 2 by any means (if people are lined up horizontally it’s fine), but when you consider that his level 1 is so unbelievably bad (slow start up, takes too long to finish so he’s vulnerable) it’s hard to argue that his level 2 brings enough assets to the table to warrant the cost (which is on the high end, 400).
His best assets are his high combo damage and mobility, certainly. In a 4-player game where it can be hard to isolate a player long enough to do long combos, I’m not entirely sure it’ll happen without taking a hit, and on top of that, his openings to land those combos are all completely unsafe. You have to be entirely reliant on his mobility to help him bait and punish big openings where there’s no possibility of anything getting blocked, and the most common angles of attack where that happens won’t always allow him to land a full combo. I think my current worry is that he isn’t going to be able to build meter fast enough to get to the supers that can get him high kill numbers. I think this is a reasonable thought to have.