A few things to explain here.
First, notation: square =1, triangle = 2, circle = 3, X = x. xx = cancel, all u2’s SHOULD BE the full thing, granting 10 AP. It’s possible but I just didn’t do it in the video. I basically missed out on 16 AP. Also, it’s possible to end the combo with f1+1+1, granting an additional 5 AP at the end. totaling IIRC 175ap. the combo is difficult but when I found it I was pulling it off pretty consistently, missing just a few shots of the pistol here or there. I ran home to record this video. the trick to doing the empty cancels (xx ub2 xx df3, 3) is to do them as fast as possible, and make sure your inputs are crisp or it won’t come out. The trick to getting the full 10 AP off the pistol shots is to cancel the first 2 as soon as the 3rd hit of the 1 connects, maximizing the time you have to let the pistol shots hit.
1+1+1 xx 2 xx ub2 xx df3, 3, 1+1+1 xx 2 xx ub2 xx df3, 3, 1+1+1 xx 2 xx ub2 xx df3, 3, 1+1+1 xx 2 xx ub2 xx df3, 3, f1+1+1.
Once I get more time I’ll post the whole thing perfectly. This is extemely deadly as you can basically tack on whatever you want after the 1st four loops, a level 1, 2, or 3 super. It also makes dante a threat after he has only 30 (thirty!) ap because he can do 4 loops and cancel into super, the combo is started off his most basic attack, and it works anywhere on the screen, unhindered by walls or the edge of platforms.