Not a longtime fan, but I really grown to like the series after messing around with 5. Being able to hold out of stun gives an uniquely interesting dynamic to the game, and better yet there are guarantee damage setups if you explore hard enough! It’s also one of the only games where throws are still really good, most can’t be broken (combo throws also can’t be broken if they’re just framed) and the game is much better for being this way. A complete contrast to say Tekken 7, where throws might as well not exist since the tech window is so large and the teching system is easy to learn.
My only gripes with Dead Or Alive’s core gameplay is how you can sometimes get less reward off a counter hit, kinda dumb. Also, low holds are kinda annoying since they crush highs, standing throws, and stop low attacks. The other two options only cover one area.
That said, I don’t like how 6 is looking so far. I’m skeptical of the new mechanics, particularly Fatal Rush with how good it looks right now. I also don’t get why you shouldn’t be able to critical hold out of Fatal Rush, it’s dumb. I also don’t like the game on an artistic level either. I’ll keep it brief since this isn’t quite the place for it, but I don’t like the overall tone. Feels like it’s trying to be a different game but calling itself DoA. The intrusive cinematic effects caused by Side Attack really doesn’t help in keeping the pace of the game, and the FPS effect from Fatal Rush looks obnoxious and already feels annoying.
Hopefully the lot of this changes, otherwise I’ll be the old guy making the most of 5LR for the last few months it has.