Alright…so last tournament I went to I got blown up by Haggar assist again. Dealing with 2 characters that can swing around these block with your face assists can be a real problem. Tired of trying to deal with it just by lame and wanna see what everyone can or has come up with for dealing with these assists so we can do even a few more things than watch the assists rip free offense for the opponent all day.
After the last tournament I went to I was advised to simply snap Haggar in and just burn whatever the fuck I can to get him off the screen once I land something. This presents a similar issue to dealing with Phoenix where you basically have to have a really good mix up on a landing Haggar or they’re just going to abuse the power of raw tag to get away. Now the thing that’s different from Haggar over Phoenix is that Haggar can’t simply fly away from your welcome mix up and has to come to the ground. He could mash on lariat on your offense but if you bait it you could defintiely mash c.L and do whatever you need to get him out of there.
To list the general pros and cons I know about both assists.
Pros: 60 dumb ass frames of invincibility,
untouchable before he enters the screen (very rare attribute for assists),
hits on both sides towards the top which stops a lot of coin drop/left right mix ups,
his big health gives him a bit more of a threshold for not dying should he actually get caught up in something,
forces every character in the game to crouch at close range to avoid blocking or getting hit by the assist (bigger characters like Doom, Sent, Hulk have no choice but to block this assist even when crouching unless it is no where near them)
using certain crouching normals (like Dante’s c.M) will make your vulnerable hit box large enough
to get hit by the lariat,
if assist hits the opponent the scaling is very minimal and gives you a lifetime to land a combo for no real strategic reason at all,(probably the best asset of this assist, block with your face get free impossible to drop combos on hit)
forces you to block low or mash on c.L for a ridiculously long time just to maybe hit him or survive damage from the opponent’s offense
Cons: Short but definite period of recovery after the 60 frames are up,
can be crouched under by most of the cast,
anyone who can crouch under it also has a c.L they can mash to stay safe from the hit box of the assist,
loses about 6 percent health everytime the assist is called.
Pros: Untouchable before she enters the play field (very rare attribute for assists),
upon activation releases a ball of fire that covers most of the front of her body that goes a solid distance,
if the assist is called at a perfect time during a projectile (the first 5 frames) it will automatically cancel any low or medium priority projectile (afterwards still has 10 low priority durability points),
very short almost impossible to hit reliably recovery period if the fire whiffs,
big health gives her a bit more of a threshold for not dying should she get hit
doesn’t lose health for repeated use unlike Haggar
**Cons: **Can be beat during active frames by certain low attacks from a distance (She Hulk c.L, Task c.M),
can be beat by other low attacks with very small vulnerable boxes even at point blank range (Wolverine c.L, X23 c.H),
is not actually invincible once active unlike Haggar which allows you to hit her in the back with a teleport/dive kick or use a special/super with long invincibility like dante’s hammer or captain america’s hyper stars and stripes to hit the assist and make it take hefty damage,
negative 6 on block allowing characters with fast L or M normals to punish on block,
not as much time to confirm combo as Haggar assist if it hits the opponent
With that I’d like to jot down what people are doing strategy wise against both assists so we can come up with stuff and not just watch the assists fly all over the place whenever someone is using them. Character specific, general shit, whatever.