This is definitely the weakest part of my game, and I can usually theory my way out of everything, but I’m having a LOT of trouble dealing with this.
Basically the opponent does something like:
c.lk c.lp >
walk forward, another c.lk
delay SRK (FADC)
It’s really hard to deal with this. If I just block then I can eat jabs forever until he finally throws.
If I use block/tech option select, then I lose to a delayed SRK (and if the opponent has a command throw, this isn’t even an option).
If I backdash, I lose if he continues to jab/short - and I also lose charge.
If I try to jump to beat a command throw, I will get hit (and into a combo) if he continues to jab string. SRK also beats this.
If I try to flash kick, not only does it lose to a delayed SRK, but if he continues the jab string then I lose charge and don’t get the flash kick out.
What am I missing? Is it just a matter of guessing correctly with these limited options?
One thing I’ve been messing with is do low block, then high block + throw. This lets you block long enough to block the SRK and further jab strings (even low), but you get the longer throw tech window of standing - and if they delay too long you get to throw them. It’s not amazing, but it’s pretty good.
Sobat also seems like it could be good because if they delay pokes it will beat those, and it will beat throw.
Any other advice? I played many matches vs a good Ken and this was the main thing I was losing to.