Yeah, I hear that’s something a lot of Urien players will start spamming online. Unfortunately, it kind of tends to work on some people offline too so Urien players tend to get into the bad habit of abusing it all the time.
It’s actually semi-ghetto though. He can attack on the way up or the way down, or not at all. And naturally, it has a particularly good hitbox and only a few fames of recovery (no tripguard if he attacks). However, if they use it predictably then there’s a counter for it and of course you can learn to punish it.
NO, qcf+2P (ex kubi ori) is not a good idea, it doesn’t work. They can block/parry it on reaction. Don’t use it.
Instead, learn the range on it really well and turtle right outside it’s range. It’s really simple, you get use to the range of it pretty quick. In fact, it should already be a reflex to step just outside it’s range anyway (from anywhere on the screen). Pretty much everyone, even good Japanese players, have learned to respect the area he controls with that move and space themselves just out of it’s range either out of reflex or habit. Though it’s a good idea to keep yourself just out of it’s range and not any further.
Once there you can react to what he does next and force him to start guessing. Block low outside it’s range and watch for a headbutt, if he does the headbutt be prepared to tech a throw or hit him with LP. If he instead jumps again you can move forward a few steps and anti-air him with c.HP or b+MP. If he parries the c.HP you want to immediately SJC it. If he parries the first hit of b+MP you can chain to HP or cancel into to a DP or chain then cancel.
You can also use df.MK slide or dp+K (kazekiri) but it’s not recommended because if he empty jumps into parry or lands and blocks then you’re screwed. Alternately you can try and toward+HK hopkick after he lands or walk-in MP to hit him on his way up, but again it’s not recommended unless you know your opponent is bad a option-parrying or doesn’t use random EX headbutts much…
Lastly, if you’re tired of playing his game you can fight fire with fire and just jump vertical HP / j.qcf+P/2P (kunai/EX) outside of his j.HK range. I know j.HP doesn’t look like much but it’s actually really buff.
Just keep walking forward and be patient.
“walking forward is the most important part of footsies.” - John Choi