I’ve been avoiding making this post for a while but I just feel I have no other option but to ask for some help.
Just a little background information… I’ve been playing fighting games casually for years from SF2 and CvS2, to newer games like SSF4AE, UMvC3, SFxT and Skullgirls. Its been the past few years that i’ve taken it semi-seriously, but recently I want to go all in and improve my game. All that being said, i’m comfortable with with system mechanics and how to control characters in fighting games in general. The games I play most are SFxT and SSF4AE. I play Juri in both games and either Nina or Ibuki as my anchor in SFxT.
On to my issue…
Often times i’ve heard people say that “its okay to not press buttons”. I understand why someone would say that. I get that concept. However for me its something different. I am actually TERRIFIED to press buttons alot of the time. Because of this, a position I tend to find myself in is being face to face crouching with my opponent who will hit me a few times then cross me up, hit me a few times then cross me up, repeatedly. I will block it until I either get hit or somehow find an opening and punish. I have been trying to become a little more brave and sticking my limbs out just to make some space and get them off of me, but it seems that every time I try to press something I get stuffed with a jab followed by a combo. Unfortunately it feels like I spend all of my time waiting for that golden opportunity to punish throughout match. Better players don’t often ( if at all ) give that opportunity. I rarely feel like i’m in control of the match when my opponent discovers how defensive I am when i’m pressured.**** I am stuck holding back/down-back and dealing with crossups, safe block strings, and frame traps and I don’t have an answer. The best I have come up with is to hopefully tech a throw attempt and get some space. I can’t help but wonder if its something very obvious that I just haven’t clued into yet. I’ve been trying backdashes to get out of pressure but I still seem to get tagged while doing that as well and Juri’s backdash isn’t the greatest either. I’ve tried the “alpha counters” as well, but you need meter to use it. I would rather be reliant on ways to deal with this than something that uses meter because i’m not always going to have the meter to use it.
Right now I am stumped on how to become more aggressive when the time calls for it or just to apply better pressure in general. I know Juri leans towards being more of a zoning character but she has the ability to be aggressive as well. Understanding this I try to play her that way, but this issue tends to arise regardless of who I play as ( Nina or Ibuki as my anchors in SFxT for example ), so I believe this is a problem on my end rather than a character specific issue. I’ve been told by a friend that she lacks reversal options which makes her alot less viable to play as compared to a shoto. She does have her counter but that cannot be relied upon as well as a DP. If the counter is incorrectly or if I make an bad read i’m a sitting duck. I recognize that her reversal options and wakeup game aren’t the best, but I feel she can still be a good character. I’m fairly stubborn when it comes to making characters work if I happen to like them, so i’m committed to Juri.
I know that I will have many more hurdles to overcome in the future, but I feel this is the biggest one holding me back from me taking my game to the next level. I would like to become less defensive and be able to apply my own pressure in the right places. I’d like to ask for some starting points on how to tackle this issue, or some advice in general. For all I know its something simple that i’ve overlooked, but it doesn’t hurt to ask. Thanks.