Dealing with pressure with Juri

juri

#1

I have two problems, I’m not talking about wake up, sometimes I’m not in the spacing for an anti-air and I know that a cross up is coming, but I don’t really know what my options are. Should I jump back MP?
Or crouch MK when they land? Dash under? focus back dash?, In fact I get really annoyed when they leave the corner this way, so i don’nt wanna get crossed up.

And the other problem, when a divekick character like yun, yang or rufus get in, I can only get away with EX sepusha, that trades very often in their favor, is backdashing a good option, what do you do?


#2

It can be risky but sometimes when I play someone who throws weird spaced cross-ups(them air tatsu’s) a lot then I just dash forawrd under them before they hit me. Do it to my friends akuma all the time and fucks up his game plan. I try not to do it while at a health disadvantage though, being how its not a 100% guaranteed tactic.


#3

Yep, Juri’s forward dash is a rather ignored tool that is very good in terms of getting away, especially on certain situations on wake-up.

My advice to counter dive kick characters is to simple not let them in. Keep them out as long as possible with fireballs and safe pokes (try throwing in a lk. pinwheel now and then, but not too often or you’ll get countered). If you can, learn what normals Juri has that counter dive kicks via anti-air. Last I checked, standing mk is a deceptive tool that works in this particular situation. I’ve found my trusty cr.mp doesn’t go my way against dive kicks.


#4

Yeah got to agree this seems like the most reasonable way to play it. Most importantly is keeping a cool collective calm, soon as tension sets in and you let it get to you you forget the basics and become to hasty. I find this happens to me occasionally.


#5

[SIZE=3]Agree with this, Nightfighter said it best though -> stay “cool collective calm”. But just to add a little more in here, the dashing forward is a good option with Juri since her forward dash is real good - so in some cases when you try to dash forward under the opponent, even if you do get crossed up there’s a good chance you’ve moved forward enough where their follow up won’t connect, especially if they weren’t expecting the space difference from your dash. I’m sure it’s character specific ( Sagat probably has a real tough time connecting after a j.lk crossup if you dash but still get hit ), but this could open up potential reversal options if they do try to combo.[/SIZE]