[LEFT]I would say your best bet is to put Wolverine on point and then Mags second. That way you can use EM disruptor assist to help clear shit for Wolvie and then just B Slash in with the invincibility once you find a good opening and turn on XF or berserker charge and go to town. Someone using sent drones I would think you should be able to take care of with that strat well enough.[/LEFT]
[LEFT]Against hidden missles…you have to basically rushdown and just try to land damage on Dr.Doom. Dr.Doom has to be protected really well or he can take chunks of damage that will make his calls more obvious. Which means the general strategy is to just rush in as fast as you can with wolvie after calling disruptor and just make your job to land any clean hits possible on Dr.Doom before the missles come down. Once the missles come down just block them (try not to pushblock them if you can so you can stay in. Once you establish close range as long as didn’t get hit they can’t call hidden missles again or you can just tear the assist up to death and then they no longer have an assist.[/LEFT]
I haven’t had a problem with any character using Sent drones since I picked up Dante(jam session)/X23(ankle slice or crescent scythe)/Dr.Doom(plasma beam). Level 2 charged play beats the durability on L disruptah so he’s forced to use the slower starting H disruptah to beat the durability which can be blown up by teleports. Sent drones gets blown up for free by Doom’s plasma beam assist. Once I get into a rhythm with the level 2 charged air play and plasma beam assist they have to either try to get in or mash on shockwave to clear up some space or guess right on a teleport.
If for some reason Dante dies instead of killing off the point character then X23 comes in with an assist that works well with her aerial specials and wave dash to help her get in. The same assist also sets up all her mix ups and combos so she’s a pretty complete character even with that one assist.
Like said above she also has 2 supers if worst comes to worst to get through shit. If she’s already pretty close she can use rage trigger which basically acts like a DP super since the invincibility starts on frame 1 and its active very soon after. Weapon X Prime has about 6 frames of start up before the invincibility kicks in but once it does it travels the full screen across in an instant and if they were spamming on any projectile even any projectile super they will get hit since it has those 60 frames of invincibility. If it hits do a DHC combo (usually into XF2 sphere flame which kills most of the cast instantly) or if it gets blocked safe DHC into photon array and get Doom in to fight off the projectile spam.