A few issues:
Could you please change these back to the original lengths? I don’t care if the color changes, but the lengths are important for correctly judging how much meter my next hit or whiff is going to give me (See C-Royd’s DED tutorial).
I’m going to guess why they were shortened: it was probably to make room for the X-box live & PSN notifications (continued in #3).
The 1st picture is a screen shot of a random online match.
The 2nd picture is a screen shot of a PS2 match. The PS2 looks like the arcade aside from the infinite timer.
I understand that you have to display the fancy new art (that I like), and you even embedded them in the character portraits under the life bar. Again, I don’t care what color you make the life bar or what font you use for the timer and win annotations, BUT if you’re going to replace something, don’t remove its uses:
In comparison to the PS2 screen shot, the OE screen’s character portraits do NOT translate the color picked for that character. [Question of the Day: In the OE screenshot, can you tell which Ryu is 1P and 2P?] On the other hand, the PS2 (and the arcade) version will change the picture according to hair color, clothing, and even skin and eye colors. I’m guessing that recoloring each portrait would be kind of a pain in the ass. If you can’t do it, I’m asking for the original pixel art until you can recolor the new portraits for every character’s color scheme.
Another little quirk that really doesn’t matter, the portraits them selves are always faced in the new arts’ painted direction. Originally in the arcade, the portraits were directly looking at each other as if they were facing off (Ken Vs. Ken on the arcade is probably the best example). I’m guessing that simply mirroring the portrait wouldn’t be too hard.
Placement of the “Your Friend is Online” notification:
We should all know that 3S involves a heavy game of footsies. It’s a little harder to do in the middle of the screen when a huge gray box starts hiding limbs. I’ve gently marked areas 3a & 3b for recommendations on Notification Placement (of course, if Microsoft and Sony allow that).
3a is the giant area on either side of the screen when played in 4:3 aspect ratio. The designers did well in recognizing that players wouldn’t want to see “achievement unlocked” pop-up EVERY time something happened. That’s why they placed the achievement off of the screen of play. I believe the same should be done with that “I’m online” box.
All-in-all, these sound like simple changes to me. #s 1 & 3 are the two that have any gameplay impact: #1 depending on whether the players care to watch their meter & #3 because we don’t need a stage specific obstacle like Chun-Li’s table nor Makoto’s tree that randomly decides to make itself known. #2 seems like a something the designers simply overlooked b/c the character portrait has a subtle use.
Lastly, I’d like to thank Derek Neal and crew for re-releasing the game that I love. I hope the managing team will continue to take care of it.
(Note: Edited from grammatical & spelling errors and emphasis.)