I’ve been intensely interested in getting rips/conversions of the MvC2 stage backgrounds for some time.
Here’s my understanding of the CD composition.
What’s on the disc?
DPSS: VMU art IIRC
DPTEX: PVR/art files for the online version: convert with pvr2png
0dummy.bin: dummy file to ensure correct disc size.
1st_read.bin: so it boots properly. Of interest:
–> 0x156d10 is PRESS START BUTTON and CONTINUE
–> 0x1648e0 PRESS START BUTTON
–> 0x17ae10 NEW HERO
adx_.bin: sound files. ADX plug-ins & conversion tools available, such as http://www.wav-mp3.com/
pl??_DAT.bin: character data: hitboxes, attack data, palettes. ?? corresponds to character index. Use PalMod to edit the palettes.
pl??_VOI.bin: collections of voice-over files in the DTPK format. ?? corresponds to character index. I have an extracted version of these. Use the Python-based script to convert DTPK to a collection of miniDSF files, and then use the WinAMP miniDSF plugin from Hypothetical Technologies to convert to MP3/WAV/etc.
se.bin: More DTPK sound files.
pl??_WIN.bin: the win screen art I THINK. ?? corresponds to character index. I don’t know how to play with these.
pl??FAC.bin: the face for the pre-match VS screen. ?? corresponds to character index. I don’t know how to play with these.
stg*.bin : Stage files. Looking forward to figuring these out.
See rest of thread for interesting notes from others. This is kind of the tip of the iceberg. Playing around with it in nullDC with artmoney/cheatengine to tweak values is exposing a variety of interesting data.