Like the the MvC2 deconstruction thread, but working on CvS2.
[Mvc2 Thread](Deconstructing the MvC2 Dreamcast CD
Quick run down of the files.
Don’t expect me to update as often as the MvC2 thread. As I’ll only work on it as a little break from MvC2.
Files on the DC version
1ST_READ - Main programming
ADX - The standard music file even used to this day
MESE_ - English Text messages.
MESJ_ - Japanese Text messages
STG##POL Polygon files for the stages.
STG##TEX Texture files for the stages.
EDIT_P## Color Edit graphic
PL##_FAC - Probably the hud portraits.
PL##PAK - Graphic file pixel art and palettes
PL##_HIT - most likely hitboxes
PL##_TBL - probably attack damage,life,jump arcs, etc
SND_PL## - Player Sound Files
Now some actual content.
PL##PAK File Start File Pointers
GRAPHIC1 GRAPHIC2 PALETTES 00000000 00000000 00000000 00000000 00000000
That is the setup for the pak files.
Graphic 1 is usually a pointer to 0x00000020
Graphic 2 the pointer is always different due to the different size and sprite work of a character.
Palettes points directly to the start of palette table LP color.