Ok, I was in training mode seeing if I could find some sort of safe jump for Juri if the opponent were to quick rise. After a couple hours I found something that could successfully safe jump Sagat if he were to quick rise and reversal dp.
So I set the Juri dummy to do cr.:mk: xx hk fuhajin store xx release, whiff standing :lp:, jump forward (hold up-forward), j.:hk:. The dummy did this on loop and I played as Sagat, making sure to quick wakeup and reversal dp. Sure enough, the dummy was able to block.
After a few times I was satisfied with the result and thought I had a great safe jump setup. Just to make sure, I decided to quick wakeup and just block. The first few times I was able to quick wakeup and block the dummy’s j.:hk:. But after a few times, the j.:hk: would whiff. This seemed pretty off. I ended up re-recording the dummy’s actions to try again, but I would get inconsistent results.
Long story short, I noticed that there is a fairly large window for quick wakeup. You can delay it so that you can throw off someone’s timing by a couple frames. This pretty much throws all safe jump and meaty setups on quick rise out the window.
Just for chuckles, I decided to add in Juri’s OS sweep on the j.:hk:. Sure enough, if I delayed the quick rise, j.:hk: would whiff, and cr. :hk: would come out, which can be easily punished by Sagat with reversal dp after block.
Unfortunately, I do not have any footage as I’m lacking sleep atm. I’ll try to get some if enough people request.
edit: I have a feeling Capcom wants to move as far away from the notion of safe jumps and vortexes as much as possible with this title.