~THE DANTE MATCHUP THREAD~
[LEFT]Foreword**:** As the title states this is a matchup thread. What it does not state is that as we already know, this is a team game. So it should be readily apparent that trying to make a comprehensive matchup thread should seem like a titanic task. Frankly, it is. This is not the end goal of the thread, but when people need help I hope this is a place they can start.[/LEFT]
[LEFT]The possible combinations of teams are not worth counting so more often than not this thread will address what needs countering ie: popular strategies. This is where as a community I hope we can come together and pool our knowledge and resources to come up with answers for the questions that beg responses. No one person can be expected to know every matchup, but if we all know a bit that’s more than enough.[/LEFT]
[LEFT]With that being said this should serve as an organic archive of tips and tricks against characters, their assists, the strategies being employed, and how to deal with them. Dante’s tool set has an answer for a variety of situations. Now to find out what questions to ask.[/LEFT]
[LEFT]I think the breakdown will be something like this, any suggestions are welcome.[/LEFT]
[LEFT]Hard-Counters (What you can do to stop X character’s Y.)[/LEFT]
[LEFT]General Strategy (What they want to do and how to avoid letting them do it.)[/LEFT]
[LEFT]Assist Breakdown (For example things like how to counter Vajra would be in the Strider section. What are his preferred assists? How to minimize their impact and who you can have backing you up.)[/LEFT]
[LEFT]I’ll be improving the format overtime as need be as well as adding my 2 cents to the content in addition to what all of you post.[/LEFT]
[LEFT]Matchups Part I[/LEFT]
Charging Star xx Hyper Charging Star- When the opponent does this they’re just cancelling one unsafe move into another and hoping you flinch. Hold back and plink a late pushblock starting with :h: for a throw/pushblock OS.
**General Strategy **
Shield Slash is punishable when poorly spaced. If done too close you can hit Cap before the return trip of the shield clips you from the back. When they’re throwing them from the air it’s possible to utilize Dante’s low profile dash to get under/close quickly and score a punish.
Most of Cap’s assist revolve around him mixing you up through Cartwheel. Not being in range for these shenanigans is key (learn to backwards wave/plinkdash). He also has much faster normals than you do so if you are put in this situation you just have to block your way out. This is Marvel, so blocking is a terrible situation to be in.
You want to zone where his options cannot beat yours. Throw airplays from ranges where you cannot be charging star’d and only use Hysteric/Jam Session when he takes to the skies.