i dont particularly like to get a full stun off a denjin super. dont get me wrong ill take it, but i rather leave dem with 90 % stun den full stun. Becuase the less hits you take the more damage the combo.
you throw opponent in corner and start super. you get full stun and oponent eats it. you jump (add combo of your choice which is usually 3 hits) make the grand total combo of 8 hits.
Example two. you thrown oponent in corner wait a bit, throw fireball into super. See if fireball is blocked or hit, or parried. If blocked throw ur super and the have to red parry(usually hits), if they parry fuck up the time, if hit throw and they get hit. This will leave them really close to stun.
Usually needing only on more hit , throw , or foward medium punch to get stun.
If done right ,
You hit once, and den do the 3 hit combo, which will make the combo 4 hits and do more damage. The only problem with this is dat usually opponent can quickly recover from the stun if your not quick in your feet.
I like stuning from middle screen by crossing up, and if parried continue with caution of course because you may get hit. but if they block i like to do standing medium punch. DO NOT do fierce punch cause dat pushes dem farther back and gives dem enough time to react. After the medium puch cancell to super. There so close its hard to react and usually will eat the super. and leave dem close to stun. Which i like.
some people perfer to get the gaurantee stun. but not me. By doing this i believe i get more damage, and it forces me to be the agressor which will add more knockdowns or i can get patient, either way.
It sets up for my opponent to not make a mistake or there toast.