I want the window for error to be much larger to execute focus attack stance change cancel, because Gen being the teacher of many he deserves a hard earned parry in this game. It makes me cry trying to use it without an xbox 360 on a lagless CRT.
I also want more applicable useage for mantis U2, specifically, I want this ultra to start up faster. This ultra represents hands, and does not give damage directly, therefore it could have the speed of hands (3 frame startup) to give it some utility and reliability.
I would like Gen to get back his vanilla input for hands, because why not?
Gen needs a gameplan besides footsies, and I feel that if they do not want him to have Okizime, or damaging combos then they need to further improve his footsies, shrink his overall hurtbox by a little bit, and dramatically lower the pushback for hands so that he can combo afterwards. Otherwise whats the point of this move being +9 on hit?
This way Gen can stay in his opponents face and make them guess block low/attack consecutively more often.
Lastly, i think jayesen (roll) is too situational, and Gen users do not like using it unless trying to roll through fireballs, whilst wanting to land super, they instead trade damage for an opportunity to get inside.
I believe this move would be worth something if the second to last hit/last hit was instead special cancellable.
This would extend the combos it gives, but not beyond an ex.hands to something else, which would then scale down considerably. And not special cancellable into itself obviously.
These changes would definitely make Gen a strong character, and they would provide use for much more of his moves. We all would agree his many of his crane normals are just too risky to use, and his ex.moves are too situational or costly to use over super.