Okay, for those of you who haven’t actually tried the game, this is what it’s about. The attack titles I have given here are all products of my imagination and may not reflect those of the origional creator. This is also modeled around the character Arenet, so some things might varey as I haven’t looked into all the characters properly.
It is a 2D fighting game created very simlar to those of Sammy (or Arc System Works). From title screen you have 2 options, Survival and vs/Training. To use training mode you simply select the training icon for player 2. You have 5 characters, Barns, a Sol Badguy type character. Misty, a sexy magician. Wif, some little old guy. Arenet, an elemental swordswoman and Lister, a man with control of the dead. Each character has their own play styles and special abilitys unique to each character.
This fighter is like other fighters, where you build meter and collect stocks. Although this fighter is quite like none other. You have a circular panel where your stocks are displayed and a meter undernieth. You can collect a total of 8 outer stocks and one inner stock, from the start of the round you begin with 3 outer. I’m uncertain to the use of the centre stock, but I’m in the process of finding out. I’m also uncertain as to how you build stock. It seems to be by using specials and getting hit, but I can’t be sure as when I test it it seems pretty random.
You have 4 main attack buttons, Punch, Slash, Heavy Slash and Speacial. The normal attacks can be chained together much like Guilty Gear, so familiar players shouldn’t have a hard time adjusting to the game. The Special command is the unique part of this game, it controls all of the wierd cancel abilitys, supers and other little nit bits that makes this game unique. Using anything with this attack button expends one stock. You also have back dash and run. I’ll list the aspects of the Special abilitys.
There is nothing else you could call this as the first main obvious aspect of the Special Ability is it’s a straight forward cancel. Used in exactly the same way as Guilty Gear, it makes extending combos a breeze.
By pressing forward while activating the Special button your character Boosts and advances forward with lightening speed, followed by trails of super shadows. This is a Cancel. You also get the same effect while you press the Special button airborn. There seem to be two variations, from a far distance your character will dash very, very fast. You can hold the far boost by holding forward and release when you want to stop. The other which seems to only happen close up is like a leap, which can either cross your oponent up while you attack, or advance you forward in the air if your oponent goes airborn during a combo. These are the main uses I’ve found for it so far. Of course, while you’re boosting you’re also Roman Canceling.
Back Dash Attack
If you press the Special Button during a back dash you get a unique special attack. These will probably be unique to each character, although I’m uncertain if they are universal. My guess is they are, but you never know.
Far Boost Attack
If you Boost for a far enough distance and attack the oponent with Heavy Slash you will do a unique special attack. This is the same for the above.
Each character has their own unique ability that no other character has. Barns has a defensive attack that bounces the enemy away, you can follow up in the air. Mistys has spells, they’re simply her supers, but are just as good. Sorry I don’t know what Wifs does, all I know is ghost animals help him out as his super. Arenet has two different styles, or elements, fire and ice. She has slightly different move sets for each element and they have different damage properties. She makes for excelent combos. And finaly Lister raises skeletons from the dead. They seem to just swarm the enemy, there’s bound to be some intersting stuff, looks like there’s unblockables, I haven’t experimented much though.
Everyone seems to have supers except for Lister, I can’t figure out the command for it. They’re activated in simple ways, qcf+sp, dp+sp, or simply directions and Special. Here’s some screens of some supers.
The characters also have Overdrive attacks, which uses all of your stocks and blows it all on one super combo. Basically the more stocks you have, the longer and more powerful the Overdrive attack is. You activate them by pressing Punch, Slash and Heavy Slash together.
The combo’s you can create with these laws are immense, here’s an example of what I mean, it’s the craziest I’ve discovered so far.
Arenet starting in fire mode
p, s, hs (2 hit)(RC)(Cancel to Ice), p, s, hs (1 hit), close boost, j.p, j.s, j.hs(Cross-Up), s.p, s.s, s.hs (1 hit) xx qcb+sp (land), (Cancel to Fire), dp+sp.
Due to the unpredictability of the game and Boost it’s pretty hard to get concistantly, but the Boost > Cross-Up is possible. Honestly, it’s the best Cross-Up in any game going. You could even Cancel back to Fire at many moments during that combo to restart the chain, so basically it is an Ice/Fire Boost Cancel Cross-Up Loop:rofl: Nahh, god knows what it is, but it’s pretty awsome, it’s 19 hit and does about 35%-40% damage. The reason I cancel to fire at the end is because the Fire super does more damage, you could use the Ice one if you wanted. Hell you could even use the Overdrive. Here’s a couple more combos I can get concistantly.
p, s, hs (2 hit)(RC)(Cancel to Ice), p, s, hs (2 hit), j.p, j.hs xx dp+sp
p, s, hs (2 hit)(RC)(Cancel to Ice), p, s, hs (1 hit) xx qcb+sp, land (Cancel to Ice), dp+sp
Edit: Here’s the loop.
p, s, hs (2 hit)(RC)(Cancel to Ice), p, s, hs (1 hit), close boost, j.p, j.s, j.hs(Cross-Up), (Cancel to Fire), repeat.
For a little project, this game REALLY is this good. When I’m playing it it feels like I’m beta testing a Sammy game or something, it’s a lot of fun. To be honest I wouldn’t be suprised if we’ll be playing it in the arcades within a few years.