These matches are absolutely abysmal for me when it’s a good Ryu behind the sticks. Ryu is the best shoto in the game but doesn’t mean he doesn’t have some ways for Dhalsim to really get in and have his way.
A few tips and tricks I picked up
- Ryu has a solid zone game in his Hadokens and Dhalsim has slight recovery time after his yoga fires, where as Ryu can keep chucking them. Meaning a fireball war is NOT recommended for Ryu.
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A good way to really keep your self from having a Hado-lunch in the face is trade projectile per projectile and when the fire balls get close throw an ex-yoga fire to reset the distance.
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Neutral jump and Air quick d.hk to keep your position and be ready for the next fireball
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d.mk slide is an easy way to slide under them and close the gap on Ryu, even when dealing with a picky Ryu who loves EX’s more than Usher in his love songs :nono:, don’t waste all your yoga EX’s on them. Quick, good, distance, and can close the gap between you and Ryu very quickly.
- Ryu plays some hard offense with hard hitting high priority normals. Zone him immediately!
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Start of the match begin with a good poke preferably the s.mk it’s quick and an easy hit to put distance and dash back to begin zones.
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If he walks toward you DO NOT approach him unless you wanna get your jaw re-aligned with a Metsu Shoryuken :nono:(or other horrible things he does with his fists). Dhalsim has more than enough pokes to throw even the heaviest offensive Ryu on a fritz. Throw in mainly s.mk and s.mp but mix it up and keep the walk-in and kick ass tactic in check :tup:
- Spin kicks: unsafe yoga fires (duh) instead do the following.
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s.hp to put spacing back between you two.
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Yoga Knee as I call it (b.hk) but not recommended due to how close this lets Ryu get to you.
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a.hp to again increase the spacing and cause a good concussion or two
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crouching mk or hk slide right under him lol and perform a yoga tower when you’re done just for kicks, but if not a show boat punish him with a got s.hp
- Air spin kicks are and his annoying way to get inside and begin his barrage of savage anal rape. They help him float but Dhalsim isn’t afraid of that. :bgrin: How to solve this one.
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If they spin at the start of his jump his animation will end before he lands so depending on which kick you can meet him in the air with a teleport surprise a.hk or another surprise aerial. This tactic isn’t reccomended due to the precise timing it takes.
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Mid jump spins are gonna land on his ending frame so if they’re near you, move away before the landing and projectile or poke as needed
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End jump spins are usually there to mix you up. Don’t fall for it. Instead Back up or teleport (and wait for the inevitable shoryuken or Hadoken) and punish with a good poke or fire to the face.
- Ryu’s corner Game
If you happen to get cornered by this character my experiences incline me to tell you to get raped, bandage yourself up, and learn what you did wrong. :wtf:
What happens: Ryu will barrage you will everything he has in which you are gonna be penetrated and punished severely.
Luckily There’s an app for that:
Land teleport > Air Teleport why?: Because as fast as Dhalsim can attack out of it Ryu can pre shoryuken the hell out of you into a U1 or even worse just U2 you. :tdown: Land teleport gives you a chance to guard yourself against him for a short bit and teleport again to a safer spot (accross the screen that way —>) and reset the field. :bgrin:
Throw him > Attacking Why?: Simple Ryu will kick your ass in a combo fight. so Throw him either way and flip the tables on him and begin a barrage of your own
Back normals > Neutral Normals why?: If you choose to attack anyway you his back normals for quicker animations and his combos. My favorite being a stand b.hp cancel to h. yoga fire for spacing or crouching b.lk cancel to h.yoga fire that’s just me though.
So this is what I’ve learned from various trial and failures I hope this helps with whoever needs it :encore: