DHB Podcast ep2 - Dormammu discussion with Wentinel

dormammu

#1

Hey guys, wentinel and I spent some time talking about Dormammu in the latest episode of our podcast. If you have some time check it out and let us know what you think. Any/all feedback is appreciated!

[link]


#2

Great podcast. Nice mention of 2D1C Liberation as an amazing defensive tool.

Oh yeah, a good and safe block-string for Dormammu after a blocked a trijump j. L/H/S would be cr.L, st. H, f + H into Purification/Dark Hole. Even more fun is to call an assist while you throw out the Dark Matter canceled into teleport instead of the Purification/Dark Hole.

Another important thing that I think you should have mentioned was that Dark Matter can be canceled into all his specials and hypers (not just the teleport, though I know it gets the most attention for creating self-mixups), which is a big buff for him. Throwing it out with a beam assist (or any long-range projectile assist) and canceling the projectile into Purification to control both the horizontal and vertical axis = decent zoning to annoy someone while setting them up for the eventual teleport crossups/mixups.

I do agree that Dark Spells should be used more. I mean: isn’t there a reason why you can now charge them in the air and also perform Liberation in the air unlike Vanilla?


#3

You didn’t mention Dormammu’s nifty TAC combos. Good podcast nonetheless.


#4

At the time when I listened to it on the day it came out I had a few things in my mind which you could have mentioned, but I have no idea what they were now. I might listen to it again tomorrow maybe and see if it jogs my memory.