DHC Glitch?


#1

I’m not entirely sure I follow the purpose of the old DHC glitch. I know how it worked (combo into another combo that doesn’t combo), but what exactly was the purpose of it?

Also, I’ve heard to term thrown around in UMvC3 as well. I know they fixed it, so what does the term refer to in Ultimate, and why do I care?


#2

iirc

In Vanilla MvC3, the purpose of the DHC glitch was to reset the damage. In Capcom games, damage tends to scale down the longer a combo goes. You could sidestep this by doing the glitch. One character does a super, and then another character DHC’s with something that doesn’t hit, which resets or put the combo damage back to normal, unscaled levels (and being able to continue a combo with “normal” damage).

Commonly used for these are Magnetic Tempest/Elemental Fury into stuff like Wolverine’s Berserker Charge or Wesker’s super counter.

Examples at 0:28 and 1:20 of this video
http://www.youtube.com/watch?v=DE-Dm3eUZHE&list=PLED3E562C667B0879&index=13

and 0:26 in this one (sorry bout the quality)
http://www.youtube.com/watch?v=6XRt4uPtU0o

In Ultimate, I believe it refers to something different, one of Nova’s supers when the game was fairly new.
http://shoryuken.com/2012/10/23/ultimate-marvel-vs-capcom-3-glitch-explanations-by-endlesscomboz/


#3

I remember a combo, for example, where someone did Tron Lunch Time -> Thor Super Grab (whiff) -> Mighty Spark, referred to the DHC Glitch. Is the scaling-go-bye-bye glitch still in the game?


#4

It utilizes the hard knockdown of the super, without DHCing and hitting them out of the fall. Thats about it, the scaling reset was removed in vanilla