As of late I’ve been replaying the first 3 CPS2 Marvel titles (especially CotA and MSH) and once again am reminded of the labor of love in which Capcom created these games and their wonderful animation (again, CotA and MSH), something which I don’t take for granted as much considering I haven’t been spoiled by modern-day consoles and hi-res/HD fare…yet. After XMvSF though, I noticed that both MSHvSF (lazy lazy lazy!) and MVC1 didn’t seem to have that “oomph” in the animation department. Their presentations and super move sequences may have become much flashier and eye-catching, but seemingly at the expense of the formely fluid animation. Am I just imagining things or did the mighty CPS2 hardware itself have it’s own limits and ended up reaching them???
Regardless, it took until the Dreamcast for a stock game console to perfectly port over CPS2 (and Neo-Geo) fighters which really reminds me how much those fighters raped the PS1 and (stock) Saturn hardwares (prime example: the PS1 port of CotA). Still though, what’s this I’ve heard about the “perfect” Dreamcast CPS2 ports still being somehow off??? (And I’m not talking about just SFZ3U)
And were all animation frames entirely intact for MvC2 (which I’ve never owned a copy of personally…don’t hurt me)???
Back on topic about the PS1/Saturn ports, anyone ever noticed that as far as animation cuts go for those CPS2 ports that the Marvel characters always got the brunt of the animation cuts??? The Capcom fighters were barely unscathed unless you were Zangief or Dhalsim.