Did anybody peep the ninja update on ggpo.net?


#1

ggpofba source code released, with documentation on ggponet.dll’s functions.

the api seems pretty intuitive. i would say that even an idiot could implement this into their emulator/game…


#2

Give up dude, SNK won’t take the hint


#3

holy shit this owns, bump


#4

someone put it in whatever mame ui people use these days thanks


#5

:rofl:

:sad:


#6

No, but someone could emulate their games, then put this netcode in. That is what I think is going to ultimately happen.


#7

who do we mail this to…


#8

i’d assume you still need a license if you want to use it for commercial purposes?


#9

Just downloaded and took a SUPER QUICK look. Seems like the GGPO super high-level calls are there, but the bulk of GGPO is still wrapped up in a DLL. So, it’s not like all the magic of GGPO is available in source. Just the ability to call it’s functionality in FBA. Still…really cool find! Thanks man!


#10

so that doesnt mean the ability to call its functionality in any other program? :frowning:


#11

Honestly, I’m not sure yet. Just checking SRK between playing matches online right now. Just giving a quick glance at the header files, it didn’t look super open to me, but I could be wrong. I’ll probably take a longer look tomorrow or sometime later this week…


#12

twinkle twinkle little star, how i ponder what you are

(this is really cool)


#13

Badass. Hopefully the Naomi/Atomiswave emulator programmers will use it (if it can be applied to other programs).


#14

Old, that’s been there since February.
The source for the netcode isn’t avaiable.


#15

Can this be put into Supercade (which uses FBA as well) ?


#16

Supercade (which sucks arse) uses NFBA. The netcode is in the form of a DLL and I presume there’s code which links the emulator to the DLL, I guess it’s possible.


#17

This would combine three Sacred Weapons (good netcode, wide selection of games, keyboard user-friendly approach to button shortcuts) together